﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Galactoriouds
{
    class GameObject
    {
        public float rotation;
        public Vector2 center;
        public Vector2 position;
        public Vector2 velocity;
        public bool isAlive;
        public int lives;

        public GameObject()
        {
            position = Vector2.Zero;
            velocity = Vector2.Zero;
            isAlive = false;
        }

        public GameObject(int lives)
        {
            position = Vector2.Zero;
            velocity = Vector2.Zero;
            isAlive = true;
            this.lives = lives;
        }
    }
}
